Super Nintendo games
The Super Nintendo’s library: RPGs, platformers, fighters and more, sixteen bits each.
80 Super Nintendo (SNES) games to play in your browser with a controller. Free every day; log in with Discord to play.
- Super Mario World (Super Nintendo, 1990, Nintendo): Mario and Luigi explore Dinosaur Land with Yoshi, hunting secret exits across a huge world map.
- Super Mario Kart (Super Nintendo, 1992, Nintendo): The kart racer that started it all: grand prix cups, item battles and the famous Rainbow Road.
- Super Mario All-Stars (Super Nintendo, 1993, Nintendo): Four classic Super Mario Bros. adventures, remade with 16-bit graphics.
- Super Mario World 2: Yoshi's Island (Super Nintendo, 1995, Nintendo): Yoshi carries Baby Mario through a hand-drawn world, throwing eggs to save his brother.
- Super Mario RPG: Legend of the Seven Stars (Super Nintendo, 1996, Nintendo): Mario teams up with Bowser and new friends to collect the seven stars and stop Smithy.
- Kirby Super Star (Super Nintendo, 1996, Nintendo): Eight Kirby adventures in one, with a helper buddy for a second player.
- Super Metroid (Super Nintendo, 1994, Nintendo): Samus explores the planet Zebes, gathering power-ups to reach the Mother Brain.
- Super Ghouls'n Ghosts (Super Nintendo, 1991, Capcom): Sir Arthur's 16-bit quest, with the double jump, magic armor and twice the challenge.
- Mega Man X (Super Nintendo, 1993, Capcom): X dashes and wall-climbs through eight Mavericks to stop Sigma.
- Mega Man 7 (Super Nintendo, 1995, Capcom): The Blue Bomber's 16-bit adventure against Dr. Wily and the mysterious Bass.
- Sonic Wings (Super Nintendo, 1993, Video System): The first Aero Fighters (Sonic Wings in Japan): pick a pilot and plane and blast through a fast vertical shooter.
- Secret of Mana (Super Nintendo, 1993, Square): An action RPG with a ring menu and a friend along for the adventure to save the Mana Tree.
- Mortal Kombat II (Super Nintendo, 1994, Acclaim): The bloody sequel on the Super Nintendo, with fatalities, friendships and babalities.
- NBA Jam Tournament Edition (Super Nintendo, 1995, Acclaim): He's on fire! Two-on-two dunks, hot spots and secret characters.
- NHL '94 (Super Nintendo, 1993, EA Sports): Fast, hard-hitting hockey with one-timers and real teams, one of the best sports games of its era.
- The Ninja Warriors (Super Nintendo, 1994, Taito): Three cyborg ninjas tear through a dictator's army in a gritty, hard-hitting brawler.
- Street Fighter II Turbo (Super Nintendo, 1993, Capcom): The Super Nintendo hit version of Hyper Fighting, with turbo speed and new special moves.
- Mortal Kombat (Super Nintendo, 1993, Acclaim): The tournament that started it all: Scorpion, Sub-Zero and friends battle for Shang Tsung's crown.
- The Lost Vikings (Super Nintendo, 1992, Interplay): Three Vikings with different skills work together to escape an alien zoo.
- The Lost Vikings 2 (Super Nintendo, 1997, Interplay): The three Vikings return with new gadgets and new friends to puzzle their way home through time.
- Mega Man X2 (Super Nintendo, 1994, Capcom): X hunts down eight new Mavericks and the X-Hunters to win back Zero's stolen parts.
- Mega Man X3 (Super Nintendo, 1995, Capcom): X and Zero take on Dr. Doppler's rogue Mavericks, with ride armors and hidden upgrades to find.
- The Magical Quest Starring Mickey Mouse (Super Nintendo, 1992, Capcom): Mickey changes costumes for new powers on his way to rescue Pluto from Emperor Pete.
- Skyblazer (Super Nintendo, 1994, Sony Imagesoft): Sky wall-climbs, dashes and casts magic across a mythic world to rescue the sorceress Ariana.
- Lufia II: Rise of the Sinistrals (Super Nintendo, 1995, Taito): A classic Japanese-style RPG with clever puzzle dungeons, as Maxim sets out to stop the Sinistrals.
- The Legend of the Mystical Ninja (Super Nintendo, 1992, Konami): Goemon and Ebisumaru brawl and explore their way across old Japan.
- Donkey Kong Country (Super Nintendo, 1994, Nintendo): Donkey and Diddy Kong win back their banana hoard from King K. Rool through jungles, mines and factories in striking pre-rendered graphics.
- Donkey Kong Country 2: Diddy's Kong Quest (Super Nintendo, 1995, Nintendo): Diddy and Dixie Kong sail to Crocodile Isle to rescue Donkey Kong from Kaptain K. Rool, through pirate ships, volcanoes and bramble mazes.
- Donkey Kong Country 3: Dixie Kong's Double Trouble! (Super Nintendo, 1996, Nintendo): Dixie and her baby cousin Kiddy Kong search the Northern Kremisphere for the missing Donkey and Diddy Kong.
- The Legend of Zelda: A Link to the Past (Super Nintendo, 1991, Nintendo): Link crosses between the Light World and the Dark World to rescue the Seven Sages' descendants and stop the wizard Agahnim from freeing Ganon.
- Chrono Trigger (Super Nintendo, 1995, Square): Crono and his friends travel through time, from prehistory to the far future, to stop the creature Lavos from destroying the world, with thirteen endings to find.
- Final Fantasy III (Super Nintendo, 1994, Square): Terra, Locke and a cast of fourteen heroes rise against the Empire and the mad jester Kefka, in the game known today as Final Fantasy VI.
- EarthBound (Super Nintendo, 1994, Nintendo): Ness, a boy from a small town in Eagleland, sets out with three friends to stop the alien Giygas, in a funny and strange RPG about modern-day life.
- Star Fox (Super Nintendo, 1993, Nintendo): Fox McCloud and his team fly Arwings through polygon space battles to stop Andross, in 3D made possible by the Super FX chip in the cartridge.
- F-Zero (Super Nintendo, 1990, Nintendo): Hover cars race at blistering speed around Mute City, Big Blue and Port Town, in the Super Nintendo launch game that showed off its Mode 7 3D.
- Contra III: The Alien Wars (Super Nintendo, 1992, Konami): Bill and Lance fight an alien invasion through a burning city, on motorcycles and hanging from missiles, two players at once.
- Super Castlevania IV (Super Nintendo, 1991, Konami): Simon Belmont's whip now cracks in eight directions and swings him across gaps, in a Super Nintendo retelling of his first trip to Dracula's castle.
- Teenage Mutant Ninja Turtles IV: Turtles in Time (Super Nintendo, 1992, Konami): Shredder sends the turtles through time, from prehistory to a pirate ship and the year 2100, in the Super Nintendo version of the arcade brawler with new stages and bosses.
- Super Punch-Out!! (SNES) (Super Nintendo, 1994, Nintendo): Little Mac takes on sixteen oversized boxers across four circuits, reading each one's tells to dodge, block and counter.
- ActRaiser (Super Nintendo, 1991, Enix America): The Master descends to clear each land's monsters as a statue come to life, then guides its people as they build towns in the sim half.
- The Adventures of Batman & Robin (Super Nintendo, 1994, Konami): Batman takes on the Joker, the Penguin, Two-Face and the rest of the animated series' villains, gadget by gadget, with the Dark Deco look intact.
- Batman Returns (Super Nintendo, 1993, Konami): Konami's beat-'em-up of the film: Batman brawls through the Red Triangle gang's clowns, drives the Batmobile and faces the Penguin and Catwoman.
- Breath of Fire II (Super Nintendo, 1995, Capcom): Ryu, an orphaned dragon-clan boy, and his friend Bow are framed for theft and set out across a world of cults and dragons, building a town of their own along the way.
- Cybernator (Super Nintendo, 1993, Konami): Jake's Assault Suit mech carries a chargeable laser and a punch through a near-future war, with the story told inside the stages.
- Demon's Crest (Super Nintendo, 1994, Capcom): Firebrand's third game: the gargoyle gathers crests that change his form and flight across a gothic demon realm, with secrets that decide the ending.
- Final Fantasy II (Super Nintendo, 1991, Square Soft): Known today as Final Fantasy IV: dark knight Cecil turns against his king and leads a party of changing allies through the game that introduced the Active Time Battle.
- Final Fight 3 (Super Nintendo, 1995, Capcom): Haggar, Guy, Lucia and Dean fight the Skull Cross gang through Metro City, two at once, with super moves, dashes and branching routes.
- Harvest Moon (Super Nintendo, 1997, Natsume): Inherit a run-down farm and get two and a half years to till, plant, raise cows and chickens and court a wife, in the first Harvest Moon.
- Illusion of Gaia (Super Nintendo, 1994, Nintendo): Will travels the ancient wonders of the world, from Inca ruins to the Great Wall, changing into the knight Freedan and the spirit Shadow to beat the dungeons.
- International Superstar Soccer Deluxe (Super Nintendo, 1995, Konami): Konami's 16-bit soccer at its best: fast passing, dives and bicycle kicks, 36 national teams, and a two-player game that still plays like a dream.
- Killer Instinct (Super Nintendo, 1995, Nintendo): Rare's combo-heavy fighter comes home with Jago, Orchid, Fulgore and Sabrewulf, the Ultra combos and the announcer, drawn from the arcade's 3D models.
- Kirby's Dream Land 3 (Super Nintendo, 1997, Nintendo): Kirby and Gooey join animal friends Rick, Coo, Kine, Nago, ChuChu and Pitch, each changing his copied powers, through a crayon-drawn Dream Land.
- Lufia & the Fortress of Doom (Super Nintendo, 1993, Taito): A century after the Sinistrals fell, a descendant of the hero Maxim and the mysterious Lufia set out as the four return, in the first Lufia.
- New Horizons (Super Nintendo, 1994, Koei): Uncharted Waters: New Horizons: sail the Age of Discovery as one of six captains, trading, mapping and dueling across a world of ports, in Koei's seafaring RPG.
- Ogre Battle: The March of the Black Queen (Super Nintendo, 1995, Enix America): Lead a rebel army of units across real-time maps, liberating towns and managing your reputation, with tarot cards that shape the campaign and its ending.
- Pilotwings (Super Nintendo, 1991, Nintendo): Earn your wings with lessons in light planes, skydiving, hang gliding and rocket belts over Mode 7 islands, then fly a helicopter rescue mission.
- Pocky & Rocky (Super Nintendo, 1993, Natsume): Shrine maiden Pocky and the raccoon Rocky fight possessed yokai through forests and castles, two at once, with cards and leaves for weapons.
- Pocky & Rocky 2 (Super Nintendo, 1994, Natsume): Pocky teams with a partner she can throw at enemies, with new companions in each stage, to rescue the kidnapped Princess Luna.
- Prince of Persia (Super Nintendo, 1992, Konami): Jordan Mechner's rotoscoped prince has two hours to escape the dungeons and stop Jaffar, in the SNES version with twenty levels and new traps.
- R-Type III: The Third Lightning (Super Nintendo, 1994, Jaleco): The R-9 gets three Force pods to choose from, a Hyper Drive and the Bydo Empire's biggest set pieces yet, in the only R-Type made for the SNES.
- Rock N' Roll Racing (Super Nintendo, 1993, Interplay): Armed cars race isometric tracks across alien planets to covers of Paranoid, Born to Be Wild and Bad to the Bone, with an announcer calling the wrecks.
- Secret of Evermore (Super Nintendo, 1995, Square Soft): A boy and his dog are pulled into Evermore, a world built from a scientist's memories of prehistory, antiquity, the Middle Ages and the future, with alchemy for magic.
- Shadowrun (Super Nintendo, 1993, Data East): Jake Armitage wakes in a Seattle morgue with no memory; a cyberpunk RPG of conversations, data heists in the Matrix and shootouts in the rain.
- SimCity (Super Nintendo, 1991, Nintendo): Zone, tax and build your way from a village to a megalopolis, with Dr. Wright's advice, gifts like a Mario statue and a Bowser attack among the disasters.
- Soul Blazer (Super Nintendo, 1992, Enix America): Deathtoll has sealed every living soul away; Blazer clears monster lairs to release them, rebuilding each town and its people as the world returns.
- Space Megaforce (Super Nintendo, 1992, Toho): Super Aleste in the US: Compile's vertical shooter with eight weapons, giant bosses and Mode 7 stages that fly through tunnels and over cities.
- Street Fighter Alpha 2 (SNES) (Super Nintendo, 1996, Capcom): Capcom squeezed the Alpha counters, custom combos and all 18 fighters onto the SNES, with the S-DD1 chip to stream the art.
- Sunset Riders (SNES) (Super Nintendo, 1993, Konami): Four bounty hunters chase wanted men through the Old West, two at once, with shootouts, saloon brawls and a bonus round on horseback.
- Super Bomberman (Super Nintendo, 1993, Hudson Soft): Bomberman and Black Bomberman fight Carat Diamond's robots through six worlds, and the battle mode started a party-game tradition.
- Super Street Fighter II (SNES) (Super Nintendo, 1994, Capcom): The New Challengers at home: Cammy, Fei Long, T. Hawk and Dee Jay join the twelve World Warriors, with a tournament mode for up to eight players.
- Super Turrican 2 (Super Nintendo, 1995, Ocean): Turrican's armor gets a grappling beam, a gyroscopic force field and Mode 7 vehicle stages in Factor 5's last Turrican, with a soundtrack to match.
- Tecmo Super Bowl (SNES) (Super Nintendo, 1993, Tecmo): The 16-bit Tecmo Super Bowl, with the 1993 NFL season's rosters, eight plays a side, injuries and a full season to play through.
- Tetris & Dr. Mario (Super Nintendo, 1994, Nintendo): Both puzzle classics on one cartridge, redrawn for the SNES, with a Mixed Match mode that plays them back to back against a friend.
- Tetris Attack (Super Nintendo, 1996, Nintendo): Panel de Pon with Yoshi's friends: slide blocks sideways to match three, chain combos to dump garbage on your opponent, in the best two-player puzzle game on the system.
- Top Gear (Super Nintendo, 1992, Kemco): Race 32 tracks across eight countries in split screen, managing fuel and nitros, to Barry Leitch's roaring soundtrack.
- Top Gear 3000 (Super Nintendo, 1995, Kemco): The series goes to space: 48 planets, cars upgraded with money won and the DSP-4 chip drawing the forking tracks, in split screen.
- U.N. Squadron (Super Nintendo, 1991, Capcom): Area 88's mercenary pilots pick missions off a map, buy planes and weapons with their earnings and fight Project 4's bosses in Capcom's side-scrolling shooter.
- Ultimate Mortal Kombat 3 (SNES) (Super Nintendo, 1996, Williams Entertainment): Twenty-three kombatants, the run button, combos and the Shao Kahn tournament, with the arcade's blood kept in, in Avalanche's SNES port.
- Wild Guns (Super Nintendo, 1995, Natsume): Clint and Annie shoot gallery-style through a steampunk Wild West, dodging, lassoing and firing the Vulcan gun, two at once.
- Zombies Ate My Neighbors (Super Nintendo, 1993, Konami): Zeke and Julie rescue neighbors from zombies, chainsaw maniacs and giant babies with squirt guns and weed whackers across 55 levels, two players at once.