Versus games
Two or more players against each other: games to settle it with a friend.
162 versus games to play in your browser with a controller. Free every day; log in with Discord to play.
- Puzzle Bobble (Arcade, 1994, Taito): Aim and fire colored bubbles to clear the board before it drops. Bub and Bob's puzzle classic.
- Street Fighter II': Champion Edition (Arcade, 1992, Capcom): The upgrade that made the four bosses playable and allowed mirror matches. Pick a world warrior and fight your way to the top.
- The King of Fighters '98 (Arcade, 1998, SNK): SNK's dream match: a huge roster from across the series in 3-on-3 team battles.
- Marvel vs. Capcom: Clash of Super Heroes (Arcade, 1998, Capcom): Marvel heroes and Capcom legends team up in fast tag battles, with a special partner to call in.
- Windjammers (Arcade, 1994, Data East): Fast flying-disc battles: throw, curve and slam the disc past your opponent's goal.
- Street Fighter III: 3rd Strike (Arcade, 1999, Capcom): The pinnacle of 2D Street Fighter: parry anything, land super arts and find out why players still study it.
- Super Street Fighter II Turbo (Arcade, 1994, Capcom): Faster, sharper Street Fighter II with super combos and a secret challenger lurking in the shadows.
- Street Fighter II': Hyper Fighting (Arcade, 1992, Capcom): The turbo-charged Champion Edition, with faster speed and new special moves for every fighter.
- Vampire Savior: The Lord of Vampire (Arcade, 1997, Capcom): Darkstalkers at its wildest: creatures of the night clash in fast, chain-combo battles.
- X-Men vs. Street Fighter (Arcade, 1996, Capcom): The first tag-team crossover: Wolverine, Ryu and friends launch into huge aerial combos.
- The King of Fighters 2002 (Arcade, 2002, Playmore): A dream-match roster in 3-on-3 team battles, with max mode cancels for wild combos.
- Garou: Mark of the Wolves (Arcade, 1999, SNK): Terry Bogard returns in SNK's gorgeous swan song, built around just-defends and tactical offense.
- The King of Fighters '97 (Arcade, 1997, SNK): The Orochi saga reaches its peak in a classic of fast, rushdown team fighting.
- Street Fighter Alpha 2 (Arcade, 1996, Capcom): Custom combos and anime-styled fighters in the fan-favorite chapter of the Alpha series.
- Street Fighter Alpha 3 (Arcade, 1998, Capcom): Pick a fighting style, X, A or V, then take a huge roster through M. Bison's plot.
- JoJo's Bizarre Adventure: Heritage for the Future (Arcade, 1999, Capcom): Summon your Stand and fight as Jotaro, Dio and the rest of the bizarre cast.
- Samurai Shodown II (Arcade, 1994, SNK): Heavy-hitting sword duels where one clean slash can turn a whole round.
- The Last Blade 2 (Arcade, 1998, SNK): Elegant sword fighting in late-Edo Japan, with Power and Speed styles to master.
- Real Bout Fatal Fury Special (Arcade, 1996, SNK): Terry, Andy and the gang trade blows across ring-out stages in the Real Bout system.
- Marvel Super Heroes (Arcade, 1995, Capcom): Collect the Infinity Gems and take on Thanos with Spider-Man, Hulk, Wolverine and more.
- Marvel Super Heroes vs. Street Fighter (Arcade, 1997, Capcom): Tag-team crossover chaos with Marvel icons and Street Fighter legends.
- Darkstalkers: The Night Warriors (Arcade, 1994, Capcom): Vampires, werewolves and mummies duel in Capcom's monster-movie fighter.
- Night Warriors: Darkstalkers' Revenge (Arcade, 1995, Capcom): The Darkstalkers return with new fighters, faster play and ES and EX special moves.
- Cyberbots: Fullmetal Madness (Arcade, 1995, Capcom): Build your own mech from swappable arms and legs, then fight it out robot to robot.
- Street Fighter Alpha: Warriors' Dreams (Arcade, 1995, Capcom): The prequel that started the Alpha series, with alpha counters and chain combos.
- Super Street Fighter II: The New Challengers (Arcade, 1993, Capcom): Four new world warriors join the fight: Cammy, Fei Long, Dee Jay and T. Hawk.
- Street Fighter II: The World Warrior (Arcade, 1991, Capcom): The game that started the fighting game boom: eight world warriors, one tournament.
- The King of Fighters 2000 (Arcade, 2000, SNK): Team battles with striker assists, closing out the NESTS story arc in style.
- The King of Fighters 2001 (Arcade, 2001, Eolith): Choose how many strikers to bring in this flexible, combo-heavy team fighter.
- The King of Fighters 2003 (Arcade, 2003, SNK Playmore): Switch fighters mid-combo with the tag system, as Ash Crimson's story begins.
- The King of Fighters '99 (Arcade, 1999, SNK): K' leads a new generation in 4-on-4 teams with strikers and counter modes.
- The King of Fighters '96 (Arcade, 1996, SNK): A faster, overhauled KOF that introduced the Orochi saga and the roll.
- The King of Fighters '95 (Arcade, 1995, SNK): Build your own team for the first time as Iori Yagami makes his debut.
- Street Fighter III 2nd Impact: Giant Attack (Arcade, 1997, Capcom): The new generation of Street Fighter, refined with EX moves and the debut of Hugo.
- X-Men: Children of the Atom (Arcade, 1994, Capcom): Mutants fight across super-jumping, combo-heavy battles that paved the way for Marvel vs. Capcom.
- Samurai Shodown (Arcade, 1993, SNK): The original weapon-based fighter: patient footsies and devastating sword slashes.
- Samurai Shodown III: Blades of Blood (Arcade, 1995, SNK): Choose Slash or Bust for every warrior in this darker, faster Samurai Shodown.
- Samurai Shodown IV: Amakusa's Revenge (Arcade, 1996, SNK): Swordplay with combo slashes and fatal finishes as the old cast faces Amakusa again.
- Samurai Shodown V Special (Arcade, 2004, SNK Playmore): The final Neo Geo Samurai Shodown, with a huge roster and brutal finishing moves.
- The Last Blade (Arcade, 1997, SNK): A moody sword fighter set in 1860s Japan, with repel counters and stylish combos.
- Real Bout Fatal Fury 2: The Newcomers (Arcade, 1998, SNK): Two-plane fighting with fast combos as Rick Strowd and Li Xiangfei join the cast.
- Fatal Fury Special (Arcade, 1993, SNK): The definitive early Fatal Fury, with every fighter playable and a surprise guest.
- Breakers Revenge (Arcade, 1998, Visco): A cult-favorite fighter with fast, accessible combos and a colorful cast.
- Waku Waku 7 (Arcade, 1996, Sunsoft): Seven anime-style heroes battle for magic balls in this goofy, explosive fighter.
- Matrimelee (Arcade, 2003, Playmore): Power Instinct's fighters crash the Neo Geo for a prize that includes a wedding.
- Rage of the Dragons (Arcade, 2002, Playmore): Tag-team fighting from the spirit of Double Dragon, with Billy and Jimmy Lewis.
- SNK vs. Capcom: SVC Chaos (Arcade, 2003, SNK Playmore): SNK and Capcom icons go one on one, from Ryu and Terry to Mr. Karate and Red Arremer.
- Ultimate Mortal Kombat 3 (Arcade, 1995, Midway): Run, combo and finish them in the most complete version of Mortal Kombat 3.
- WWF WrestleMania (Arcade, 1995, Midway): WWF superstars throw combos and over-the-top specials in Midway's wrestling brawler.
- Neo Turf Masters (Arcade, 1996, SNK): Arcade golf at its best: easy to pick up, with courses around the world.
- Super Sidekicks 2: The World Championship (Arcade, 1994, SNK): Fast arcade soccer with national teams and spectacular special shots.
- Super Sidekicks 3: The Next Glory (Arcade, 1995, SNK): More teams and flashier play as SNK's soccer series hits its stride.
- The Ultimate 11: The SNK Football Championship (Arcade, 1996, SNK): The last Super Sidekicks, with legendary players and dramatic camera work.
- Neo-Geo Cup '98: The Road to the Victory (Arcade, 1998, SNK): Fast, friendly arcade soccer with dozens of national teams, built for head-to-head matches.
- Baseball Stars 2 (Arcade, 1992, SNK): Big-swinging arcade baseball with over-the-top plays.
- Track & Field (Arcade, 1983, Konami): Mash buttons to sprint, jump and throw through six Olympic events.
- Hyper Sports (Arcade, 1984, Konami): The follow-up to Track & Field, with swimming, skeet shooting, archery and more.
- Super Puzzle Fighter II Turbo (Arcade, 1996, Capcom): Chibi Street Fighters battle with falling gems: build power gems and break them on your rival.
- Panic Bomber (Arcade, 1994, Hudson Soft): Bomberman's falling-block puzzler: line up colors, then set off bombs to blast garbage onto your rival.
- Puzzle Bobble 2 (Arcade, 1999, Taito): Bub and Bob return with new stages and branching routes in the bubble-popping sequel.
- Magical Drop III (Arcade, 1997, Data East): Grab and throw balloons to make matches in this frantic, chain-reaction puzzler.
- Neo Bomberman (Arcade, 1997, Hudson Soft): Drop bombs, trap your rivals and blow up the maze in Bomberman's arcade outing.
- Twinkle Star Sprites (Arcade, 1996, SNK): A head-to-head shooter where every chain you make sends attacks to your rival's side.
- Tetris (Atari) (Arcade, 1988, Atari Games): Atari's arcade take on the falling-block classic, with side-by-side two-player games.
- Tetris (Sega) (Arcade, 1988, Sega): Sega's arcade Tetris, the version that made the game a phenomenon in Japanese arcades.
- Super Mario Kart (Super Nintendo, 1992, Nintendo): The kart racer that started it all: grand prix cups, item battles and the famous Rainbow Road.
- Mortal Kombat II (Super Nintendo, 1994, Acclaim): The bloody sequel on the Super Nintendo, with fatalities, friendships and babalities.
- NBA Jam Tournament Edition (Super Nintendo, 1995, Acclaim): He's on fire! Two-on-two dunks, hot spots and secret characters.
- NHL '94 (Super Nintendo, 1993, EA Sports): Fast, hard-hitting hockey with one-timers and real teams, one of the best sports games of its era.
- Street Fighter II Turbo (Super Nintendo, 1993, Capcom): The Super Nintendo hit version of Hyper Fighting, with turbo speed and new special moves.
- Mortal Kombat (Super Nintendo, 1993, Acclaim): The tournament that started it all: Scorpion, Sub-Zero and friends battle for Shang Tsung's crown.
- Tetris 2 (NES, 1993, Nintendo): A colorful twist on Tetris: line up three of a color to clear the flashing blocks, alone or head to head with a friend.
- Mario Kart 64 (Nintendo 64, 1996, Nintendo): Mario and friends race in 3D across sixteen tracks, firing shells and dropping bananas, with split-screen races and battles for four players.
- Super Smash Bros. (Nintendo 64, 1999, Nintendo): Nintendo's stars brawl to knock each other off the stage instead of draining a health bar, in the four-player original of the series.
- GoldenEye 007 (Nintendo 64, 1997, Nintendo): As James Bond, sneak and shoot through missions from the film, then fight it out with friends in its famous split-screen multiplayer.
- 1080° Snowboarding (Nintendo 64, 1998, Nintendo): Carve down snowy mountains, land big tricks and race rivals on a snowboard that handles like the real thing.
- Mortal Kombat Trilogy (Nintendo 64, 1996, Midway): Fighters from the first three Mortal Kombat games in one roster, with fatalities, brutalities and hidden characters to unlock.
- Monopoly (Nintendo 64, 1999, Hasbro Interactive): The property-trading board game on the N64: roll the dice, buy streets, build hotels and bankrupt your friends.
- Tecmo Super Bowl (NES, 1991, Tecmo): All 28 NFL teams with their real players, a full season with stats and the Pro Bowl, in the football game that made Bo Jackson unstoppable.
- NHL '94 (Genesis) (Sega Genesis, 1993, EA Sports): Real NHL teams and players, one-timers, shootouts and organ music, in the Genesis version many players still call the best hockey game ever made.
- Road Rash II (Sega Genesis, 1992, Electronic Arts): Race motorcycles on open roads from Hawaii to Vermont, punching rivals and swinging chains while dodging traffic and the police.
- Mario Party 2 (Nintendo 64, 1999, Nintendo): Mario and friends dress up for themed boards from a pirate ship to outer space, racing for stars through dozens of minigames for up to four players.
- Diddy Kong Racing (Nintendo 64, 1997, Rare): Diddy Kong and friends race karts, hovercraft and planes across Timber's Island in an adventure mode against the space wizard Wizpig.
- F-Zero X (Nintendo 64, 1998, Nintendo): Thirty hover cars race at once around twisting, looping tracks at a smooth 60 frames a second, with a Death Race and four-player split screen.
- Perfect Dark (Nintendo 64, 2000, Rare): Agent Joanna Dark uncovers an alien conspiracy in GoldenEye's spiritual follow-up, with a huge multiplayer mode and computer-controlled Simulants.
- Pokémon Stadium 2 (Nintendo 64, 2000, Nintendo): Battle with all 251 Pokémon from Gold and Silver in 3D arenas, take on the Gym Leader Castle and play twelve minigames with up to four friends.
- WWF No Mercy (Nintendo 64, 2000, THQ): The WWF's 2000 roster in AKI's wrestling engine, with a branching story mode, ladder matches and a create-a-wrestler deep enough to build anyone.
- Space Invaders (Atari 2600, 1980, Atari): Shoot down marching rows of aliens before they land, in the Atari 2600 version that became the console's first big hit, with 112 variations.
- Combat (Atari 2600, 1977, Atari): Two players face off with tanks, biplanes and jet fighters across 27 variations, in the game that came packed with the Atari 2600.
- Warlords (Atari 2600, 1981, Atari): Four warlords guard their castles in the corners of the screen, deflecting a fireball with their shields until one is left standing.
- Baseball Stars (NES, 1989, SNK): SNK's baseball lets you build and name a team, trade players and save a whole season to the cartridge, with pennant races and two-player games.
- Blades of Steel (NES, 1988, Konami): Fast five-on-five hockey with one-timers, penalty shots and the fights that break out when players collide, with Konami's voice calling the action.
- Double Dragon (NES) (NES, 1988, Tradewest): Billy Lee fights the Black Warriors to rescue Marian in the home version that added a leveling system and a two-player versus mode.
- Dr. Mario (NES, 1990, Nintendo): Drop two-colored capsules into a bottle to line up four of a color and wipe out the viruses, alone or head to head, to the Fever and Chill tunes.
- Ice Hockey (NES, 1988, Nintendo): Pick skinny, medium or stout skaters for a four-on-four lineup, then bump, pass and shoot in Nintendo's quick hockey game, best against a friend.
- Marble Madness (NES, 1989, Milton Bradley): Steer a marble down six tilted raceways against the clock and a rival marble, dodging acid pools and steelies, in Rare's port of the arcade hit.
- Micro Machines (NES, 1991, Camerica): Tiny cars race across pool tables, breakfast bars and sandboxes, best with two players, in Codemasters' unlicensed NES racer.
- Nintendo World Cup (NES, 1990, Nintendo): Six-a-side soccer with no fouls: tackle, slide and unleash super shots across grass, ice and dirt fields in Technos' Kunio-kun soccer game.
- R.B.I. Baseball (NES, 1988, Tengen): The first baseball game with real major leaguers, from the 1986 and 1987 pennant races, with simple controls and big, easy-to-read fields.
- R.C. Pro-Am II (NES, 1992, Tradewest): The sequel adds racing against friends, cash to spend on engines and tires, and challenge stages like tug-of-war between races.
- Super Dodge Ball (NES, 1989, CSG Imagesoft): Team USA throws, catches and dodges around the world in Technos' dodgeball, with super throws that bend and burn and a two-player mode.
- Tecmo Bowl (NES, 1989, Tecmo): Twelve NFL teams, four plays a side and Bo Jackson: the original Tecmo Bowl's quick, cartoon football that started a sports-game dynasty.
- International Superstar Soccer Deluxe (Super Nintendo, 1995, Konami): Konami's 16-bit soccer at its best: fast passing, dives and bicycle kicks, 36 national teams, and a two-player game that still plays like a dream.
- Killer Instinct (Super Nintendo, 1995, Nintendo): Rare's combo-heavy fighter comes home with Jago, Orchid, Fulgore and Sabrewulf, the Ultra combos and the announcer, drawn from the arcade's 3D models.
- Rock N' Roll Racing (Super Nintendo, 1993, Interplay): Armed cars race isometric tracks across alien planets to covers of Paranoid, Born to Be Wild and Bad to the Bone, with an announcer calling the wrecks.
- Street Fighter Alpha 2 (SNES) (Super Nintendo, 1996, Capcom): Capcom squeezed the Alpha counters, custom combos and all 18 fighters onto the SNES, with the S-DD1 chip to stream the art.
- Super Bomberman (Super Nintendo, 1993, Hudson Soft): Bomberman and Black Bomberman fight Carat Diamond's robots through six worlds, and the battle mode started a party-game tradition.
- Super Street Fighter II (SNES) (Super Nintendo, 1994, Capcom): The New Challengers at home: Cammy, Fei Long, T. Hawk and Dee Jay join the twelve World Warriors, with a tournament mode for up to eight players.
- Tecmo Super Bowl (SNES) (Super Nintendo, 1993, Tecmo): The 16-bit Tecmo Super Bowl, with the 1993 NFL season's rosters, eight plays a side, injuries and a full season to play through.
- Tetris & Dr. Mario (Super Nintendo, 1994, Nintendo): Both puzzle classics on one cartridge, redrawn for the SNES, with a Mixed Match mode that plays them back to back against a friend.
- Tetris Attack (Super Nintendo, 1996, Nintendo): Panel de Pon with Yoshi's friends: slide blocks sideways to match three, chain combos to dump garbage on your opponent, in the best two-player puzzle game on the system.
- Top Gear (Super Nintendo, 1992, Kemco): Race 32 tracks across eight countries in split screen, managing fuel and nitros, to Barry Leitch's roaring soundtrack.
- Top Gear 3000 (Super Nintendo, 1995, Kemco): The series goes to space: 48 planets, cars upgraded with money won and the DSP-4 chip drawing the forking tracks, in split screen.
- Ultimate Mortal Kombat 3 (SNES) (Super Nintendo, 1996, Williams Entertainment): Twenty-three kombatants, the run button, combos and the Shao Kahn tournament, with the arcade's blood kept in, in Avalanche's SNES port.
- Dr. Robotnik's Mean Bean Machine (Sega Genesis, 1993, Sega): Puyo Puyo with Robotnik's robots: match four colored beans to drop refugees on your opponent, through a ladder of thirteen machines or head to head.
- Herzog Zwei (Sega Genesis, 1990, Sega): Fly a transforming jet that drops bought units onto the battlefield and orders them around, against the computer or a friend in split screen, in the game that invented real-time strategy.
- Master of Monsters (Sega Genesis, 1991, Renovation Products): Summoners raise monsters on hex maps, level them up and fight for towers, against the computer or a friend, in SystemSoft's fantasy wargame.
- Mega Bomberman (Sega Genesis, 1994, Sega): Bomberman '94 in the West: ride the Louie creatures through five worlds, with a battle mode on the Genesis.
- Mortal Kombat II (Genesis) (Sega Genesis, 1994, Acclaim): The twelve kombatants, every fatality, babality and friendship, and Kintaro and Shao Kahn, on the Genesis with the blood left in.
- Super Street Fighter II (Genesis) (Sega Genesis, 1994, Capcom): All sixteen World Warriors and New Challengers on a 40-megabit cartridge, the biggest Genesis game of its day, with tournament and group battles.
- Ultimate Mortal Kombat 3 (Genesis) (Sega Genesis, 1996, Williams Entertainment): The arcade's 23 fighters, run button and combo system on the Genesis, with the Shao Kahn tournament and the hidden characters' codes.
- Virtua Racing (Sega Genesis, 1994, Sega): Sega's polygon racer at home thanks to the SVP chip in the cartridge: three tracks, four camera views and split-screen two-player.
- Armor Ambush (Atari 2600, 1982, M Network): Two players each command two tanks on scrolling battlefields of forests, rivers and roads, in Mattel's port of its Intellivision Armor Battle.
- Boxing (Atari 2600, 1980, Activision): Two boxers seen from above trade jabs and long punches for two minutes, best against a friend, from Activision's first year.
- Dragster (Atari 2600, 1980, Activision): Shift gears and dodge a blown engine on a quarter-mile drag strip, chasing the perfect start, in Activision's first cartridge.
- Fishing Derby (Atari 2600, 1980, Activision): Two anglers on a dock fish the same pond for the biggest catch, with a shark that eats anything reeled in too slowly.
- Freeway (Atari 2600, 1981, Activision): Guide a chicken across ten lanes of traffic as many times as you can in two minutes, side by side against a friend.
- Frogs and Flies (Atari 2600, 1982, M Network): Two frogs hop between lily pads snapping flies out of the air until night falls, a gentle one from Mattel's M Network line.
- Ice Hockey (Atari 2600) (Atari 2600, 1981, Activision): Two-on-two hockey where each player steers both skaters, with real stick handling, from Activision's early catalog.
- Maze Craze (Atari 2600, 1980, Atari): Two cops race through a randomly drawn maze to the exit, with robbers, invisible walls and fog among the sixteen game variations.
- Tennis (Atari 2600, 1981, Activision): A clean, quick tennis match from above, with the ball's shadow for depth and a second player to serve against.
- 007: The World Is Not Enough (Nintendo 64, 2000, Electronic Arts): Bond's gadgets, stealth missions and a four-player deathmatch, in Eurocom's shooter built on GoldenEye's lessons.
- BattleTanx: Global Assault (Nintendo 64, 1999, 3DO Company): Tanks fight through ruined cities in a war over the last women on Earth, with a four-player split-screen battle of capture the flag and king of the hill.
- Beetle Adventure Racing! (Nintendo 64, 1999, Electronic Arts): Race Volkswagen Beetles over huge tracks full of shortcuts and secrets, with a Beetle Battle mode for four players.
- Bomberman 64 (Nintendo 64, 1997, Nintendo): Bomberman goes 3D: kick and pump bombs across adventure stages, then four players bomb each other in battle arenas.
- Cruis'n USA (Nintendo 64, 1996, Nintendo): Race coast to coast through fourteen checkpoints, from the Golden Gate to Washington, in the arcade racer brought home.
- Duke Nukem 64 (Nintendo 64, 1997, GT Interactive): Duke Nukem 3D on the N64 with new weapons and a four-player deathmatch, and a few of the jokes cleaned up.
- Excitebike 64 (Nintendo 64, 2000, Nintendo): Motocross with physics that reward timed jumps and stunts, a track editor and the original Excitebike hidden inside.
- Killer Instinct Gold (Nintendo 64, 1996, Nintendo): Killer Instinct 2 on the N64: Jago, Orchid, Fulgore and the rest with combo breakers, Ultra combos and a training mode.
- Mario Golf (Nintendo 64, 1999, Nintendo): Mario, Peach, Bowser and friends tee off on six courses with a three-click swing, in Camelot's first Mario sports game.
- Mario Party (Nintendo 64, 1999, Nintendo): The first Mario Party: roll dice around eight boards, buy stars and play 50 minigames, including the stick-spinning ones that wore out thumbs.
- Mario Party 3 (Nintendo 64, 2001, Nintendo): Daisy and Waluigi join for twelve boards, duel maps and 70 minigames, in the N64's last Mario Party.
- Mario Tennis (Nintendo 64, 2000, Nintendo): Fast, readable tennis with topspin, slice and lobs, sixteen characters and doubles for four players, in Camelot's first Mario Tennis.
- Pokémon Puzzle League (Nintendo 64, 2000, Nintendo): Tetris Attack with the Pokémon cartoon's trainers: slide panels, chain combos and fight through eight gym leaders, with a 3D cylinder mode.
- Pokémon Stadium (Nintendo 64, 2000, Nintendo): Battle the first 151 Pokémon in 3D with rental teams through the Gym Leader Castle, the Stadium cups and the minigames.
- Quake II (Nintendo 64, 1999, Activision): Quake II rebuilt for the N64 with new levels, colored lighting and a four-player deathmatch.
- Rush 2: Extreme Racing USA (Nintendo 64, 1998, Midway): Stunt-filled street racing through New York, Las Vegas, Seattle and more, with a crash-happy physics model and a stunt track for showing off.
- San Francisco Rush: Extreme Racing (Nintendo 64, 1997, Midway): Leap San Francisco's hills in shortcut-filled street races, with the arcade's glorious crashes and hidden keys to find.
- San Francisco Rush 2049 (Nintendo 64, 2000, Midway): Cars with wings glide over a future San Francisco, with stunt and battle modes for four players, in the N64's last Rush.
- Snowboard Kids (Nintendo 64, 1998, Atlus): Big-headed kids race down mountains collecting coins to buy items that slam the pack, with shots and tricks, for four players.
- Star Wars Episode I: Racer (Nintendo 64, 1999, LucasArts): Podracing at impossible speeds across Tatooine and beyond, with Anakin, Sebulba and twenty more pilots, and an Expansion Pak high-resolution mode.
- StarCraft 64 (Nintendo 64, 2000, Nintendo): Both StarCraft and Brood War campaigns on a controller, with a split-screen two-player mode made for this version.
- Tetrisphere (Nintendo 64, 1997, Nintendo): Slide blocks around a sphere to expose its core, with combos, special powers and a trance soundtrack, in a Tetris in name only.
- Tony Hawk's Pro Skater 2 (Nintendo 64, 2001, Activision): Manuals, custom skaters and the park editor, with eight levels of goals and two-player games, in the N64 version of THPS2.
- Turok 2: Seeds of Evil (Nintendo 64, 1998, Acclaim): The Cerebral Bore, huge levels and a four-player deathmatch, with an Expansion Pak high-resolution mode, in the Turok sequel.
- Vigilante 8 (Nintendo 64, 1999, Activision): Car combat in a 1975 Southwest: trucks, buses and hot rods with mounted guns and special weapons, for four players in split screen.
- WCW/nWo Revenge (Nintendo 64, 1998, THQ): AKI's wrestling engine with WCW's roster, grappling with the stick, four-player matches and the first great N64 wrestler.
- WWF WrestleMania 2000 (Nintendo 64, 1999, THQ): AKI's grappling system with the WWF roster, a Road to WrestleMania career and the create-a-wrestler that No Mercy built on.
- Wayne Gretzky's 3D Hockey (Nintendo 64, 1996, Midway): Arcade hockey with hot players, fights and huge hits, playable as a simulation or as NBA Jam-style madness for four.
- WinBack: Covert Operations (Nintendo 64, 1999, Koei): Jean-Luc Cougar takes cover behind walls and pops out to shoot, inventing the cover shooter, in a mission to retake a laser satellite's control center.
- Worms Armageddon (Nintendo 64, 2000, Infogrames): Teams of worms lob bazookas, holy hand grenades and banana bombs across destructible landscapes, turn by turn, for up to four players.
- Street Fighter Alpha 3 (PlayStation) (PlayStation, 1999, Capcom): The arcade Street Fighter Alpha 3 with three fighting styles to choose from, plus World Tour mode and extra fighters.