Game Boy games
The original Game Boy: pocket-sized classics, now on your screen with a controller.
49 Game Boy games to play in your browser with a controller. Free every day; log in with Discord to play.
- Balloon Kid (Game Boy, 1990, Nintendo): Alice floats and drops with her balloons through eight scrolling stages to find her brother Jim, in the Balloon Fight follow-up made for the Game Boy.
- Batman: The Video Game (Game Boy) (Game Boy, 1990, Sunsoft): Batman shoots and jumps through Gotham, the Axis Chemical plant and the cathedral to stop the Joker, in Sunsoft's handheld take on the film.
- Bionic Commando (Game Boy) (Game Boy, 1992, Capcom): Rad Spencer swings on his bionic arm through enemy bases to rescue Super Joe, in a reworking of the NES game with new areas.
- Bubble Bobble Part 2 (Game Boy, 1993, Taito): A new Bub blows bubbles through 80 rounds and boss fights, with items that give wings and super bubbles, in the Game Boy's own Bubble Bobble sequel.
- Castlevania II: Belmont's Revenge (Game Boy, 1991, Konami): Christopher Belmont storms four castles in any order, then Dracula's, with the whip, holy water and an axe, and a soundtrack beloved on the Game Boy.
- Castlevania Legends (Game Boy, 1998, Konami): Sonia Belmont, the first of the line, hunts Dracula with her whip and Soul Weapons through five stages, in the last Castlevania on the original Game Boy.
- Catrap (Game Boy, 1990, Asmik): Catboy and Catgirl push boulders onto monsters in 100 single-screen puzzles, with a rewind button that undoes mistakes and a level editor.
- Donkey Kong (Game Boy) (Game Boy, 1994, Nintendo): The four arcade screens are only the start: Mario chases Donkey Kong through 97 more stages of keys, ladders and handstands, in the game that became Mario vs. Donkey Kong.
- Donkey Kong Land (Game Boy, 1995, Nintendo): Donkey and Diddy Kong's Country-style run on the Game Boy, with new islands and the pre-rendered look squeezed into four shades of grey.
- Donkey Kong Land 2 (Game Boy, 1996, Nintendo): Diddy and Dixie follow Diddy's Kong Quest onto the Game Boy, with Kaptain K. Rool's Crocodile Isle remade for the small screen.
- Donkey Kong Land III (Game Boy, 1997, Nintendo): Dixie and Kiddy Kong race Baron K. Roolenstein through the Northern Kremisphere to find the Lost World, in Rare's last Land game.
- Dr. Mario (Game Boy) (Game Boy, 1990, Nintendo): Stack capsules in the bottle to clear viruses in the Game Boy Dr. Mario, with the Fever and Chill tunes along for the ride.
- DuckTales (Game Boy) (Game Boy, 1990, Capcom): Scrooge's pogo-cane treasure hunt through the Amazon, Transylvania, the Himalayas, the moon and the mines, scaled to the Game Boy.
- DuckTales 2 (Game Boy) (Game Boy, 1993, Capcom): The NES sequel's five treasure hunts on the Game Boy, with the cane's new pull and push moves.
- Final Fantasy Adventure (Game Boy, 1991, Square Soft): The first Mana game: a gladiator escapes the Glaive Empire and crosses the land with a girl who holds the Mana Tree's fate, in an action RPG with Zelda's spirit.
- Final Fantasy Legend II (Game Boy, 1991, Square Soft): A party of humans, mutants, monsters and robots gathers the 77 shards of MAGI across worlds connected by a great pillar, in the second SaGa.
- Final Fantasy Legend III (Game Boy, 1993, Square Soft): The Talon time-ship carries four heroes between past, present and future to stop a flood that will drown the world, with transformations into monsters and cyborgs.
- The Final Fantasy Legend (Game Boy, 1990, Square Soft): Climb the tower at the center of the world through its four realms, with a party of humans, mutants and monsters that grow in different ways, in the first SaGa.
- Gargoyle's Quest (Game Boy, 1990, Capcom): Firebrand of Ghosts'n Goblins gets his own game: flying, wall-clinging platforming stages joined by an RPG overworld of towns and quests.
- Gradius: The Interstellar Assault (Game Boy, 1992, Konami): Nemesis II in Japan: the Vic Viper flies five stages with Gradius's power meter, chased by a giant warship between them, in one of the Game Boy's best shooters.
- Harvest Moon GB (Game Boy, 1998, Natsume): Restore your grandfather's farm by growing crops, raising animals and gathering from the mountain, season after season, in the first handheld Harvest Moon.
- James Bond 007 (Game Boy, 1998, Nintendo): Bond punches, shoots and talks his way through a Zelda-style adventure from China to the Pyrenees, with a casino of blackjack and baccarat to play.
- Kid Dracula (Game Boy, 1993, Konami): Dracula's son, newly awake, fights Garamoth's monsters with fireballs and bat form through a cartoon Castlevania, in the Game Boy's own Kid Dracula.
- Kid Icarus: Of Myths and Monsters (Game Boy, 1991, Nintendo): Pit trains for Orcos's invasion through Angel Land's towers and fortresses, with the bow, shops and the Eggplant Wizard along for the ride.
- Kirby's Block Ball (Game Boy, 1996, Nintendo): Kirby is the ball in a Breakout with copy abilities, bosses at the end of each stage and paddles on every side of the screen.
- Kirby's Dream Land (Game Boy, 1992, Nintendo): Kirby's first game: inhale enemies, float over the gaps and take Dream Land's food back from King Dedede, in a short, sweet platformer.
- Kirby's Dream Land 2 (Game Boy, 1995, Nintendo): Kirby gains copy abilities and animal friends Rick, Kine and Coo, who change each power, to collect the Rainbow Drops and stop Dark Matter.
- Kirby's Pinball Land (Game Boy, 1993, Nintendo): Kirby bounces through three pinball tables of Dream Land's enemies, each with bonus games and a boss on the top floor.
- The Legend of Zelda: Link's Awakening (Game Boy, 1993, Nintendo): Shipwrecked on Koholint Island, Link must wake the Wind Fish by gathering the eight Instruments of the Sirens, in a Zelda with a secret at its heart.
- Mario's Picross (Game Boy, 1995, Nintendo): Chisel out hidden pictures from the numbers along the rows and columns, in the nonogram puzzle that Mario took worldwide.
- Mega Man III (Game Boy) (Game Boy, 1992, Capcom): Four Robot Masters from Mega Man 3 and four from Mega Man 4, plus the Game Boy's own Punk, in the third handheld Mega Man.
- Mega Man IV (Game Boy) (Game Boy, 1993, Capcom): Robot Masters from Mega Man 4 and 5, a shop to spend bolts in and Ballade as the Game Boy's own boss, in the biggest handheld Mega Man.
- Mega Man V (Game Boy) (Game Boy, 1994, Capcom): The Stardroids, a set of bosses made only for this game, and the Mega Arm, which can be thrown and charged, in the Game Boy's original Mega Man.
- Metroid II: Return of Samus (Game Boy, 1991, Nintendo): Samus hunts the last 39 Metroids through SR388's caverns, gaining the Spider Ball and Space Jump, and leaves with the hatchling that starts Super Metroid.
- Mole Mania (Game Boy, 1997, Nintendo): Muddy Mole burrows under walls and pushes iron balls through puzzle rooms to rescue his family from farmer Jinbe, in a Miyamoto-produced gem.
- Ninja Gaiden Shadow (Game Boy, 1991, Tecmo): Ryu Hayabusa grapples and slashes through a New York of 1999 in a handheld Ninja Gaiden reworked from Natsume's Shadow of the Ninja.
- Ninja Taro (Game Boy, 1991, American Sammy): Taro, a ninja in training, roams a top-down feudal Japan taking missions, buying items and fighting assassins, in a small action RPG.
- Operation C (Game Boy, 1991, Konami): Contra on the Game Boy: five stages with the spread gun, homing missiles and top-down levels, from the jungle to the alien base.
- Pokémon Blue (Game Boy, 1998, Nintendo): Catch, train and battle the 151 original Pokémon across Kanto to beat eight gyms and the Elite Four, with Blue's own set of monsters to find.
- Pokémon Red (Game Boy, 1998, Nintendo): The game that started it all: leave Pallet Town with a starter, build a team of six and become champion, with Red's own wild Pokémon to catch.
- Pokémon Yellow: Special Pikachu Edition (Game Boy, 1999, Nintendo): Pikachu follows you out of the ball through a Kanto that mirrors the animated series, with Jessie and James in the way and all three starters to collect.
- QIX (Game Boy) (Game Boy, 1990, Nintendo): Claim the field by drawing boxes while the Qix thrashes around it, with Mario cameos between rounds, in Nintendo's handheld version of Taito's arcade game.
- Super Mario Land (Game Boy, 1989, Nintendo): Mario's first handheld trip: Sarasaland's four kingdoms, a submarine, a plane and Princess Daisy, in a tiny game that launched the Game Boy.
- Super Mario Land 2: 6 Golden Coins (Game Boy, 1992, Nintendo): Wario has taken Mario's castle; six zones, from a giant tree to the moon, hold the coins that open its door, with a bunny-ear cap for gliding.
- Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy, 1993, Konami): Michaelangelo starts alone and frees his brothers, each with a move that opens new paths, in a Metroid-style Turtles game on the Game Boy.
- Tetris (Game Boy) (Game Boy, 1989, Nintendo): The Tetris that came with the Game Boy: Type A for score, Type B for lines, and the Korobeiniki tune the world now knows as Tetris music.
- Wario Land: Super Mario Land 3 (Game Boy, 1994, Nintendo): Wario's first starring role: charge, ground-pound and hoard coins across Kitchen Island to steal Captain Syrup's treasure and buy a castle.
- Wario Land II (Game Boy, 1998, Nintendo): Wario can't die: being squashed, burned or stung becomes the way through puzzles, across branching chapters that chase Captain Syrup again.
- Yoshi (Game Boy, 1992, Nintendo): Stack falling Goombas, Boos and Bloopers in four columns and sandwich them between eggshell halves to hatch Yoshis, in Game Freak's puzzle game.