The classics
The games everybody remembers: the arcade and console hits that started it all.
71 classic games to play in your browser with a controller. Free every day; log in with Discord to play.
- Pac-Man (Arcade, 1980, Midway): Clear the maze of dots while dodging four ghosts, then grab a power pellet and turn the tables.
- Ms. Pac-Man (Arcade, 1981, Midway): New mazes, smarter ghosts and moving fruit in the sequel many call better than the original.
- Donkey Kong (Arcade, 1981, Nintendo): Jumpman climbs the girders and leaps over barrels to rescue Pauline from Donkey Kong.
- Donkey Kong Junior (Arcade, 1982, Nintendo): The roles flip: Junior climbs vines and dodges snapjaws to free his dad from Mario.
- Dig Dug (Arcade, 1982, Namco): Tunnel underground and pump up Pookas and Fygars, or drop rocks on them.
- Frogger (Arcade, 1981, Konami): Hop across a busy road and a river of logs and turtles to get every frog home.
- Q*bert (Arcade, 1982, Gottlieb): Hop around the pyramid to change every cube's color while dodging Coily.
- Bomb Jack (Arcade, 1984, Tehkan): Leap and float around the screen to collect every bomb, lit fuses first for big points.
- Mr. Do! (Arcade, 1982, Universal): A clown digs through an orchard collecting cherries while dropping apples on monsters.
- BurgerTime (Arcade, 1982, Data East): Chef Peter Pepper walks over burger ingredients to stack them while dodging hot dogs.
- Mappy (Arcade, 1983, Namco): A police mouse bounces through a mansion on trampolines, grabbing loot from the cats.
- Pac-Land (Arcade, 1984, Namco): Pac-Man runs and jumps through a cartoon world to help a lost fairy get home.
- Mario Bros. (Arcade, 1983, Nintendo): Mario and Luigi flip pests from below in the pipes of New York, together or against each other.
- Kung-Fu Master (Arcade, 1984, Irem): Thomas fights his way up five floors of a temple to save Sylvia.
- Space Invaders (Atari 2600, 1980, Atari): Shoot down marching rows of aliens before they land, in the Atari 2600 version that became the console's first big hit, with 112 variations.
- Asteroids (Atari 2600, 1981, Atari): Turn and thrust your ship to blast drifting asteroids into smaller and smaller pieces, in the Atari 2600 version of the arcade hit.
- Missile Command (Atari 2600, 1981, Atari): Defend six cities from waves of falling missiles by firing counter-missiles from your base, in the Atari 2600 version of the arcade game.
- Combat (Atari 2600, 1977, Atari): Two players face off with tanks, biplanes and jet fighters across 27 variations, in the game that came packed with the Atari 2600.
- Kaboom! (Atari 2600, 1981, Activision): The Mad Bomber drops bombs faster and faster, and you slide your water buckets to catch every one before it hits the ground.
- Ms. Pac-Man (Atari 2600) (Atari 2600, 1983, Atari): Ms. Pac-Man clears four mazes of dots while dodging the ghosts, in an Atari 2600 version far better than the console's Pac-Man.
- Berzerk (Atari 2600, 1982, Atari): Escape a maze of killer robots while Evil Otto bounces after you, in the Atari 2600 version of the arcade game.
- Defender (Atari 2600, 1982, Atari): Protect the humanoids on the planet's surface from abducting landers, with smart bombs and hyperspace, in the Atari 2600 version of the arcade game.
- Dig Dug (Atari 2600) (Atari 2600, 1983, Atari): Tunnel underground and pump up Pookas and Fygars until they pop, or drop rocks on them, in the Atari 2600 version of the arcade game.
- Frogger (Atari 2600) (Atari 2600, 1982, Parker Brothers): Hop across a busy road and a river of logs and turtles to get every frog home, in the Atari 2600 version of the arcade game.
- Phoenix (Atari 2600, 1983, Atari): Shoot down waves of birds, then the giant mothership and its alien commander, in the Atari 2600 version of the arcade shooter.
- Warlords (Atari 2600, 1981, Atari): Four warlords guard their castles in the corners of the screen, deflecting a fireball with their shields until one is left standing.
- Marble Madness (NES, 1989, Milton Bradley): Steer a marble down six tilted raceways against the clock and a rival marble, dodging acid pools and steelies, in Rare's port of the arcade hit.
- Super Bomberman (Super Nintendo, 1993, Hudson Soft): Bomberman and Black Bomberman fight Carat Diamond's robots through six worlds, and the battle mode started a party-game tradition.
- Mega Bomberman (Sega Genesis, 1994, Sega): Bomberman '94 in the West: ride the Louie creatures through five worlds, with a battle mode on the Genesis.
- Sonic Spinball (Sega Genesis, 1993, Sega): Sonic is the ball: four pinball tables inside Robotnik's Veg-O-Fortress, with Chaos Emeralds to collect and bosses to tilt against.
- Armor Ambush (Atari 2600, 1982, M Network): Two players each command two tanks on scrolling battlefields of forests, rivers and roads, in Mattel's port of its Intellivision Armor Battle.
- Crystal Castles (Atari 2600, 1984, Atari): Bentley Bear grabs gems from isometric castles while Berthilda the witch and her trees give chase, from the arcade trackball game.
- Dragonfire (Atari 2600, 1982, Imagic): Dash across the drawbridge under dragon fire, then grab the treasure in the castle room before the dragon catches you.
- Freeway (Atari 2600, 1981, Activision): Guide a chicken across ten lanes of traffic as many times as you can in two minutes, side by side against a friend.
- Frogs and Flies (Atari 2600, 1982, M Network): Two frogs hop between lily pads snapping flies out of the air until night falls, a gentle one from Mattel's M Network line.
- Joust (Atari 2600, 1983, Atari): Flap an ostrich into the buzzard riders and come down on top, alone or two players, with the lava troll and pterodactyl from Williams' arcade game.
- Jr. Pac-Man (Atari 2600, 1986, Atari): Junior's wide scrolling mazes, with tricycles and kites that turn dots into obstacles, in one of the last Atari-made 2600 games.
- Jungle Hunt (Atari 2600, 1983, Atari): Swing vine to vine, swim past crocodiles, dodge boulders and leap cannibals to save the lady, from Taito's arcade game.
- Mario Bros. (Atari 2600) (Atari 2600, 1983, Atari): Mario and Luigi flip Shellcreepers and Sidesteppers from below and kick them off the sewer floors, together or against each other.
- Maze Craze (Atari 2600, 1980, Atari): Two cops race through a randomly drawn maze to the exit, with robbers, invisible walls and fog among the sixteen game variations.
- Pac-Man (Atari 2600) (Atari 2600, 1982, Atari): The 2600 Pac-Man, famous for its flickering ghosts and strange maze, is still Pac-Man: eat the wafers, grab the vitamins and chomp the ghosts.
- Popeye (Atari 2600, 1983, Parker Brothers): Catch the hearts, notes and letters Olive drops while Brutus and the Sea Hag chase, with spinach for the turnaround, from Nintendo's arcade game.
- Pressure Cooker (Atari 2600, 1983, Activision): Catch the toppings flying across a burger kitchen, build each order right and send it down the correct chute, in Activision's fast-food frenzy.
- Q*bert (Atari 2600) (Atari 2600, 1983, Parker Brothers): Hop Q*bert across the pyramid changing cube colors while Coily, Ugg and Wrongway close in, on the 2600.
- Stampede (Atari 2600, 1981, Activision): Ride a horse across the range lassoing stray cattle before they stampede off the left of the screen, with Black Angus in the way.
- Super Breakout (Atari 2600, 1981, Atari): Breakout with double walls, cavities and a progressive mode, played here with the stick or D-pad, in Atari's own sequel.
- Tapper (Atari 2600, 1984, Sega): Slide root beers down four bars to thirsty customers and catch the empties, in the 2600 version of Bally Midway's arcade game.
- Kirby's Block Ball (Game Boy, 1996, Nintendo): Kirby is the ball in a Breakout with copy abilities, bosses at the end of each stage and paddles on every side of the screen.
- Kirby's Pinball Land (Game Boy, 1993, Nintendo): Kirby bounces through three pinball tables of Dream Land's enemies, each with bonus games and a boss on the top floor.
- QIX (Game Boy) (Game Boy, 1990, Nintendo): Claim the field by drawing boxes while the Qix thrashes around it, with Mario cameos between rounds, in Nintendo's handheld version of Taito's arcade game.
- Bomberman 64 (Nintendo 64, 1997, Nintendo): Bomberman goes 3D: kick and pump bombs across adventure stages, then four players bomb each other in battle arenas.
- Asteroids (Game Boy Color) (Game Boy Color, 1999, Activision): Atari's arcade classic in color: blast drifting rocks into smaller and smaller pieces, dodge flying saucers and hit hyperspace when things get tight.
- Bomberman Max: Blue Champion (Game Boy Color, 2000, Vatical Entertainment): Bomberman blasts his way through maze stages world by world, catching Charaboms that grow and lend him their powers. The Blue edition.
- Bomberman Max: Red Challenger (Game Boy Color, 2000, Vatical Entertainment): Max, Bomberman's cyborg rival, takes the lead in the Red edition of the maze-bombing adventure, with his own stages and Charaboms to catch.
- Frogger (Game Boy Color) (Game Boy Color, 1998, Majesco): Hop a frog across a busy highway and a river of logs and turtles to reach the safe homes at the top, in the arcade classic's Game Boy Color edition.
- Game & Watch Gallery 2 (Game Boy Color, 1998, Nintendo): Nintendo's LCD handhelds Parachute, Helmet, Chef, Vermin and Donkey Kong, each in its original form and in a colorful Modern version starring Mario and friends.
- Game & Watch Gallery 3 (Game Boy Color, 1999, Nintendo): Egg, Green House, Turtle Bridge, Mario Bros. and Donkey Kong Jr. in their LCD originals and Modern remakes, with more Game & Watch classics to unlock.
- Konami GB Collection Vol. 1 (Game Boy Color, 2000, Konami): Four Konami Game Boy classics in color on one cartridge: Gradius, Castlevania: The Adventure, Konami Racing and Contra (Operation C).
- Konami GB Collection Vol. 4 (Game Boy Color, 2000, Konami): Gradius II: The Return of the Hero, Castlevania II: Belmont's Revenge, Yie Ar Kung-Fu and Antarctic Adventure, colorized on one cartridge.
- Arcade Hits: Joust & Defender (Game Boy Color, 1999, Midway): Two Williams arcade classics on one cartridge: knights joust on flying ostriches in Joust, and a lone ship protects humanoids from alien landers in Defender.
- Arcade Hits: Moon Patrol & Spy Hunter (Game Boy Color, 1999, Midway): Two arcade classics on one cartridge: hop craters and shoot UFOs in a lunar buggy in Moon Patrol, and chase enemy agents down the highway in Spy Hunter.
- Ms. Pac-Man: Special Color Edition (Game Boy Color, 1999, Namco): The arcade Ms. Pac-Man in color, with its four mazes, bouncing fruit and smarter ghosts.
- Pac-Man: Special Color Edition (Game Boy Color, 1999, Namco): The arcade original in color, plus Pac-Attack, a falling-block puzzle where Pac-Man eats the ghosts trapped among the blocks.
- Pokémon Pinball (Game Boy Color, 1999, Nintendo): Catch and evolve Pokémon on two pinball tables, Red and Blue, by hitting targets with the Poké Ball, and fill the Pokédex with all 151.
- Space Invaders (Game Boy Color) (Game Boy Color, 1999, Activision): Taito's arcade classic in color: shoot down rows of marching invaders before they land, hiding behind bunkers as they speed up.
- Arkanoid DS (Nintendo DS, 2008, Square Enix): Taito's block breaker stretched over two screens: guide the Vaus paddle to smash the bricks of stage after stage, with power-ups and bosses.
- Bomberman 2 (Nintendo DS, 2008, Hudson Soft): Bomberman bombs his way through maze stages in a story mode where new gear changes his abilities, plus the classic battle mode.
- Metroid Prime Pinball (Nintendo DS, 2005, Nintendo): Samus rolls through Metroid Prime's worlds as a Morph Ball on pinball tables, fighting bosses and collecting artifacts.
- Namco Museum DS (Nintendo DS, 2007, Namco Bandai Games): Pac-Man, Galaga, Dig Dug, Galaxian, Xevious, Mappy, Dig Dug II and The Tower of Druaga in their arcade versions, plus Pac-Man Vs.
- Retro Game Challenge (Nintendo DS, 2009, Xseed Games): Game Master Arino sends you back to the 1980s to beat his challenges in eight brand-new games made to look like 8-bit classics.
- TouchMaster (Nintendo DS, 2007, Midway): Twenty-three bar-top touch-screen games, from trivia and solitaire to word and puzzle games.