Capcom games
Arcade and console games from Capcom, the house of fighters, run & guns and platformers.
106 Capcom games to play in your browser with a controller. Free every day; log in with Discord to play.
- Street Fighter II': Champion Edition (Arcade, 1992, Capcom): The upgrade that made the four bosses playable and allowed mirror matches. Pick a world warrior and fight your way to the top.
- Marvel vs. Capcom: Clash of Super Heroes (Arcade, 1998, Capcom): Marvel heroes and Capcom legends team up in fast tag battles, with a special partner to call in.
- Final Fight (Arcade, 1989, Capcom): Haggar, Cody and Guy take on the Mad Gear gang to rescue Jessica from the streets of Metro City.
- Ghouls'n Ghosts (Arcade, 1988, Capcom): Sir Arthur fights through haunted lands to save the princess, losing his armor with every hit.
- Street Fighter III: 3rd Strike (Arcade, 1999, Capcom): The pinnacle of 2D Street Fighter: parry anything, land super arts and find out why players still study it.
- Super Street Fighter II Turbo (Arcade, 1994, Capcom): Faster, sharper Street Fighter II with super combos and a secret challenger lurking in the shadows.
- Street Fighter II': Hyper Fighting (Arcade, 1992, Capcom): The turbo-charged Champion Edition, with faster speed and new special moves for every fighter.
- Vampire Savior: The Lord of Vampire (Arcade, 1997, Capcom): Darkstalkers at its wildest: creatures of the night clash in fast, chain-combo battles.
- X-Men vs. Street Fighter (Arcade, 1996, Capcom): The first tag-team crossover: Wolverine, Ryu and friends launch into huge aerial combos.
- Street Fighter Alpha 2 (Arcade, 1996, Capcom): Custom combos and anime-styled fighters in the fan-favorite chapter of the Alpha series.
- Street Fighter Alpha 3 (Arcade, 1998, Capcom): Pick a fighting style, X, A or V, then take a huge roster through M. Bison's plot.
- JoJo's Bizarre Adventure: Heritage for the Future (Arcade, 1999, Capcom): Summon your Stand and fight as Jotaro, Dio and the rest of the bizarre cast.
- Marvel Super Heroes (Arcade, 1995, Capcom): Collect the Infinity Gems and take on Thanos with Spider-Man, Hulk, Wolverine and more.
- Marvel Super Heroes vs. Street Fighter (Arcade, 1997, Capcom): Tag-team crossover chaos with Marvel icons and Street Fighter legends.
- Darkstalkers: The Night Warriors (Arcade, 1994, Capcom): Vampires, werewolves and mummies duel in Capcom's monster-movie fighter.
- Night Warriors: Darkstalkers' Revenge (Arcade, 1995, Capcom): The Darkstalkers return with new fighters, faster play and ES and EX special moves.
- Cyberbots: Fullmetal Madness (Arcade, 1995, Capcom): Build your own mech from swappable arms and legs, then fight it out robot to robot.
- Street Fighter Alpha: Warriors' Dreams (Arcade, 1995, Capcom): The prequel that started the Alpha series, with alpha counters and chain combos.
- Super Street Fighter II: The New Challengers (Arcade, 1993, Capcom): Four new world warriors join the fight: Cammy, Fei Long, Dee Jay and T. Hawk.
- Street Fighter II: The World Warrior (Arcade, 1991, Capcom): The game that started the fighting game boom: eight world warriors, one tournament.
- Street Fighter III 2nd Impact: Giant Attack (Arcade, 1997, Capcom): The new generation of Street Fighter, refined with EX moves and the debut of Hugo.
- X-Men: Children of the Atom (Arcade, 1994, Capcom): Mutants fight across super-jumping, combo-heavy battles that paved the way for Marvel vs. Capcom.
- Captain Commando (Arcade, 1991, Capcom): A mummy, a ninja and a baby in a mech join the Captain against a criminal empire.
- The King of Dragons (Arcade, 1991, Capcom): Pick a fighter, wizard, elf, cleric or dwarf and level up on the way to a red dragon.
- Knights of the Round (Arcade, 1991, Capcom): Arthur, Lancelot and Perceval ride out to unite Britain, gaining armor as they level.
- Cadillacs and Dinosaurs (Arcade, 1993, Capcom): Jack Tenrec and friends protect the dinosaurs from poachers with fists and shotguns.
- The Punisher (Arcade, 1993, Capcom): Frank Castle and Nick Fury take down the Kingpin's empire one floor at a time.
- Dungeons & Dragons: Tower of Doom (Arcade, 1993, Capcom): A brawler with spells, items and branching paths in the world of Dungeons & Dragons.
- Dungeons & Dragons: Shadow over Mystara (Arcade, 1996, Capcom): Six classes, deep loot and huge bosses in a co-op adventure fans still play today.
- Armored Warriors (Arcade, 1994, Capcom): Pilot mechs that rip parts off enemies to build new weapons, then combine into one giant robot.
- Battle Circuit (Arcade, 1997, Capcom): Capcom's last brawler: a team of bounty hunters with upgradable moves takes on a mad scientist.
- Warriors of Fate (Arcade, 1992, Capcom): Ride into battle with legendary generals of the Three Kingdoms era.
- Mercs (Arcade, 1990, Capcom): Three mercenaries storm a hostile country to rescue a kidnapped president.
- Commando (Arcade, 1985, Capcom): Super Joe fights alone behind enemy lines with a rifle and a pocket full of grenades.
- Progear (Arcade, 2001, Capcom): A steampunk shooter where enemy bullets turn into gems you can grab.
- Giga Wing (Arcade, 1999, Capcom): Reflect enemy bullets back at them and rack up scores in the billions.
- Mars Matrix (Arcade, 2000, Capcom): Absorb enemy fire and blast it back out in this dense, high-scoring shooter.
- Super Puzzle Fighter II Turbo (Arcade, 1996, Capcom): Chibi Street Fighters battle with falling gems: build power gems and break them on your rival.
- Ghosts'n Goblins (Arcade, 1985, Capcom): Sir Arthur's first quest through graveyards and castles, famous for its brutal difficulty.
- Strider (Arcade, 1989, Capcom): Hiryu slashes, climbs and cartwheels across the world to take down the Grandmaster.
- Bionic Commando (Arcade, 1987, Capcom): No jumping: swing through enemy territory using your bionic grappling arm.
- Magic Sword (Arcade, 1990, Capcom): Climb a 50-floor tower, freeing allies to fight beside you on the way to the dark lord.
- Super Ghouls'n Ghosts (Super Nintendo, 1991, Capcom): Sir Arthur's 16-bit quest, with the double jump, magic armor and twice the challenge.
- Mega Man X (Super Nintendo, 1993, Capcom): X dashes and wall-climbs through eight Mavericks to stop Sigma.
- Mega Man 7 (Super Nintendo, 1995, Capcom): The Blue Bomber's 16-bit adventure against Dr. Wily and the mysterious Bass.
- Street Fighter II Turbo (Super Nintendo, 1993, Capcom): The Super Nintendo hit version of Hyper Fighting, with turbo speed and new special moves.
- Mega Man X2 (Super Nintendo, 1994, Capcom): X hunts down eight new Mavericks and the X-Hunters to win back Zero's stolen parts.
- Mega Man X3 (Super Nintendo, 1995, Capcom): X and Zero take on Dr. Doppler's rogue Mavericks, with ride armors and hidden upgrades to find.
- The Magical Quest Starring Mickey Mouse (Super Nintendo, 1992, Capcom): Mickey changes costumes for new powers on his way to rescue Pluto from Emperor Pete.
- Mega Man 2 (NES, 1988, Capcom): Mega Man takes on eight new Robot Masters in any order he likes, earning each boss's weapon before storming Dr. Wily's castle.
- Mega Man 3 (NES, 1990, Capcom): Mega Man gains a slide and his robot dog Rush, faces eight new Robot Masters and the mysterious Proto Man, then copies of Mega Man 2's bosses.
- DuckTales (NES, 1989, Capcom): Scrooge McDuck pogo-jumps on his cane from the Amazon to the Moon, hunting five legendary treasures to become the richest duck in the world.
- Bionic Commando (NES) (NES, 1988, Capcom): Ladd Spencer can't jump, but his bionic arm grapples, swings and climbs through enemy bases on a mission to rescue Super Joe.
- Chip 'n Dale: Rescue Rangers (NES, 1990, Capcom): Chip and Dale pick up crates and apples to throw at Fat Cat's gang, two chipmunks at once, in Capcom's Disney platformer.
- Darkwing Duck (NES, 1992, Capcom): Darkwing Duck hangs from hooks, fires gas guns and takes on F.O.W.L.'s villains across St. Canard in Capcom's Mega Man-style caper.
- DuckTales 2 (NES, 1993, Capcom): Scrooge McDuck pogo-jumps through five new treasure hunts, with a cane that now pulls and pushes, chasing the pieces of a lost map.
- Gargoyle's Quest II (NES, 1992, Capcom): Firebrand the gargoyle flies and clings to walls through the Ghoul Realm, with RPG towns between the action stages, to stop the Black Light.
- Ghosts'n Goblins (NES) (NES, 1986, Capcom): Arthur runs the graveyard, the ghost town and Satan's castle in his underwear once his armor is gone, and has to do it twice for the real ending.
- Little Nemo: The Dream Master (NES, 1990, Capcom): Nemo feeds candy to frogs, moles and gorillas to ride them through Slumberland on the way to rescue the king from the Nightmare King.
- Mega Man (NES, 1987, Capcom): The first one: Mega Man takes on Dr. Wily's six Robot Masters in any order, winning each one's weapon, then storms Wily's fortress.
- Mega Man 4 (NES, 1992, Capcom): Mega Man gets the chargeable Mega Buster and faces Dr. Cossack's eight robots, before the real villain turns out to be who it always is.
- Mega Man 5 (NES, 1992, Capcom): Proto Man seems to have kidnapped Dr. Light; Mega Man and his new bird Beat chase the truth through eight Robot Masters' stages.
- Mega Man 6 (NES, 1994, Nintendo): Mr. X's robot tournament goes wrong; Mega Man fuses with Rush into Jet and Power armors to clear eight stages in the last NES Mega Man.
- Breath of Fire II (Super Nintendo, 1995, Capcom): Ryu, an orphaned dragon-clan boy, and his friend Bow are framed for theft and set out across a world of cults and dragons, building a town of their own along the way.
- Demon's Crest (Super Nintendo, 1994, Capcom): Firebrand's third game: the gargoyle gathers crests that change his form and flight across a gothic demon realm, with secrets that decide the ending.
- Final Fight 3 (Super Nintendo, 1995, Capcom): Haggar, Guy, Lucia and Dean fight the Skull Cross gang through Metro City, two at once, with super moves, dashes and branching routes.
- Street Fighter Alpha 2 (SNES) (Super Nintendo, 1996, Capcom): Capcom squeezed the Alpha counters, custom combos and all 18 fighters onto the SNES, with the S-DD1 chip to stream the art.
- Super Street Fighter II (SNES) (Super Nintendo, 1994, Capcom): The New Challengers at home: Cammy, Fei Long, T. Hawk and Dee Jay join the twelve World Warriors, with a tournament mode for up to eight players.
- U.N. Squadron (Super Nintendo, 1991, Capcom): Area 88's mercenary pilots pick missions off a map, buy planes and weapons with their earnings and fight Project 4's bosses in Capcom's side-scrolling shooter.
- Super Street Fighter II (Genesis) (Sega Genesis, 1994, Capcom): All sixteen World Warriors and New Challengers on a 40-megabit cartridge, the biggest Genesis game of its day, with tournament and group battles.
- Bionic Commando (Game Boy) (Game Boy, 1992, Capcom): Rad Spencer swings on his bionic arm through enemy bases to rescue Super Joe, in a reworking of the NES game with new areas.
- DuckTales (Game Boy) (Game Boy, 1990, Capcom): Scrooge's pogo-cane treasure hunt through the Amazon, Transylvania, the Himalayas, the moon and the mines, scaled to the Game Boy.
- DuckTales 2 (Game Boy) (Game Boy, 1993, Capcom): The NES sequel's five treasure hunts on the Game Boy, with the cane's new pull and push moves.
- Gargoyle's Quest (Game Boy, 1990, Capcom): Firebrand of Ghosts'n Goblins gets his own game: flying, wall-clinging platforming stages joined by an RPG overworld of towns and quests.
- Mega Man III (Game Boy) (Game Boy, 1992, Capcom): Four Robot Masters from Mega Man 3 and four from Mega Man 4, plus the Game Boy's own Punk, in the third handheld Mega Man.
- Mega Man IV (Game Boy) (Game Boy, 1993, Capcom): Robot Masters from Mega Man 4 and 5, a shop to spend bolts in and Ballade as the Game Boy's own boss, in the biggest handheld Mega Man.
- Mega Man V (Game Boy) (Game Boy, 1994, Capcom): The Stardroids, a set of bosses made only for this game, and the Mega Arm, which can be thrown and charged, in the Game Boy's original Mega Man.
- Mega Man 64 (Nintendo 64, 2000, Capcom): Mega Man Legends on the N64: Mega Man Volnutt digs for treasure on Kattelox Island and fights the Bonne pirates in a 3D action RPG.
- Resident Evil 2 (Nintendo 64, 1999, Capcom): Both discs of Leon and Claire's Raccoon City nightmare on one cartridge, with the full-motion video kept, in Angel Studios' landmark port.
- 1942 (Game Boy Color) (Game Boy Color, 2000, Capcom): Capcom's vertical shooter in color: a P-38 loops and strafes its way through waves of fighters, bombers and battleships across the Pacific.
- Magical Tetris Challenge (Game Boy Color, 2000, Capcom): Mickey, Minnie, Donald and Goofy play Tetris with magical twists, where cleared lines send bigger, stranger pieces into the rival's well.
- Mega Man Xtreme (Game Boy Color, 2001, Capcom): X and Zero stop the hacker Techno and his Mavericks, bosses from Mega Man X and X2, in a handheld Mega Man X with weapons copied from defeated foes.
- Mega Man Xtreme 2 (Game Boy Color, 2001, Capcom): X and Zero face the Erasure incident and the bounty hunter Berkana, battling bosses from Mega Man X3 and X4 and collecting DNA souls.
- Resident Evil Gaiden (Game Boy Color, 2002, Capcom): Leon Kennedy and Barry Burton board a cruise ship overrun by a bio-weapon, exploring from above and fighting in first-person timing battles.
- Shantae (Game Boy Color, 2002, Capcom): Half-genie Shantae whips her hair and dances into animal forms to stop the pirate Risky Boots from stealing Scuttle Town's steam engine.
- Street Fighter Alpha: Warriors' Dreams (Game Boy Color) (Game Boy Color, 2000, Capcom): Capcom's prequel fighter squeezed onto the Game Boy Color: Ryu, Ken, Chun-Li and the Alpha cast with super combos and Alpha Counters.
- Toki Tori (Game Boy Color, 2001, Capcom): A little chick uses bridges, teleporters and freeze guns to collect every egg in each puzzle stage, in Two Tribes' Game Boy Color debut.
- Ace Attorney Investigations: Miles Edgeworth (Nintendo DS, 2010, Capcom): Prosecutor Miles Edgeworth walks the crime scenes himself, gathering clues and connecting them with logic to expose the culprits, in the series' first spin-off.
- Apollo Justice: Ace Attorney (Nintendo DS, 2008, Capcom): Rookie defense attorney Apollo Justice takes his first cases under a disgraced Phoenix Wright, watching witnesses for the nervous habits that give their lies away.
- Ghost Trick: Phantom Detective (Nintendo DS, 2011, Capcom): A murdered man's ghost possesses objects to change fate, saving lives four minutes before death while unraveling the mystery of his own.
- Mega Man Battle Network 5: Double Team DS (Nintendo DS, 2007, Capcom): Lan and MegaMan.EXE lead both Team Protoman and Team Colonel against Nebula's net criminals, with real-time chip battles on a grid.
- Mega Man ZX (Nintendo DS, 2006, Capcom): Vent or Aile merges with living Biometals to transform into armored forms, exploring a connected world two centuries after Mega Man Zero.
- Mega Man ZX Advent (Nintendo DS, 2007, Capcom): Grey or Ashe copies the forms of defeated bosses to become them, in the sequel to Mega Man ZX.
- Mega Man Zero Collection (Nintendo DS, 2010, Capcom): All four Game Boy Advance Mega Man Zero games on one cartridge, with Zero slashing through Neo Arcadia, plus an easier mode.
- Ōkamiden (Nintendo DS, 2011, Capcom): Chibiterasu, the young wolf son of the sun goddess Amaterasu, paints brush techniques on the touch screen to save Nippon with a child partner.
- Phoenix Wright: Ace Attorney (Nintendo DS, 2005, Capcom): Rookie defense attorney Phoenix Wright investigates crime scenes and presses witnesses until he can shout "Objection!" and expose the real killer.
- Phoenix Wright: Ace Attorney: Justice for All (Nintendo DS, 2007, Capcom): Phoenix returns for four new cases, breaking Psyche-Locks on witnesses' secrets and facing the prosecutor Franziska von Karma.
- Phoenix Wright: Ace Attorney: Trials and Tribulations (Nintendo DS, 2007, Capcom): Phoenix's past catches up with him in five cases spanning years, closing the original trilogy.
- Resident Evil: Deadly Silence (Nintendo DS, 2006, Capcom): The original Resident Evil on the DS: Jill and Chris search the Spencer mansion, with touch-screen knife fights and a reworked Rebirth mode.
- Viewtiful Joe: Double Trouble! (Nintendo DS, 2005, Capcom): Joe fights through a movie gone wrong, sliding, splitting and shaking the screen with the stylus to solve puzzles and beat enemies.
- Breath of Fire III (PlayStation, 1998, Capcom): Ryu, last of the dragon clan, grows from orphan to hero, learning to turn into dragons while friends, fishing holes and a fairy village fill the journey.
- Resident Evil (PlayStation, 1996, Capcom): S.T.A.R.S. members Chris Redfield and Jill Valentine take refuge in a mansion overrun by zombies and monsters, in the original survival horror.
- Resident Evil 2 (PlayStation) (PlayStation, 1998, Capcom): Rookie cop Leon Kennedy and Claire Redfield fight through a zombie-filled Raccoon City, each with a scenario of their own across two discs.
- Resident Evil 3: Nemesis (PlayStation, 1999, Capcom): Jill Valentine tries to escape Raccoon City while the unstoppable Nemesis hunts her down, with split-second choices and a dodge move.
- Street Fighter Alpha 3 (PlayStation) (PlayStation, 1999, Capcom): The arcade Street Fighter Alpha 3 with three fighting styles to choose from, plus World Tour mode and extra fighters.
- Monster Hunter Freedom Unite (PSP, 2009, Capcom): Hunt giant monsters across Pokke Village's mountains, forging new weapons and armor from their parts, with Felyne comrades by your side.